06.28

what i want from this game

figuring out what i want/expect from the game seems like a logical way to start my brainstorming.

gameplay + mechanics

  1. being able to play solo is a must because i want to play it and i don't have a group of buddies.
  2. the game needs to be easy to understand. no week of shining a manual. friendly to people who are dumb like me and/or want a simple game.
  3. generation tables so each playthrough is different.

more things may come up later, but this is good for now. overall, i want something that can be understood and played within the same day. within the same hour even.

a bit ago, i played two simple games for research purposes. one was called Escape from Demon Castle Dracula, and the other was something Percent. can't remember the second one, but you're stuck on a planet and you have to scavenge + explore. i believe it was time constricted.
both games were incredibly easy to understand and start within no time. they were also atmospheric (suppose this depends partially on player imagination) without being bogged down with tons of writing. this is what i want my game to be like.

using custom components?

part of me wants to design room cards for dungeon layouts. while i could make this an optional add-on, it's something that won't go away when i think about making everything. i may design some and include pre-made maps. not sure yet.

combat

chipping away at a monster that's slowly whittling at you is yawnworthy. when i was in my OFF phase, fighting against Dedan nearly put me to sleep. i love him, but it was so drawn out. even when i had Alpha, Omega, and Epsilon, the longer combat was probably my least favourite part of the game.

so, to avoid that happening with my combat, i'm gonna need to add some cool shit in.
one thing i remember from the last system i worked on was a thing where rolling a 6 adds a +1 to your attack. i may make use of the that again.

so, say you roll a 6, and you have a modifier of +2 for strength. overall, you'd do 6+2+1 or 9 dmg. is that good? idk.



i don't have it all worked out yet (doy), but maybe i'll get there!

06.27

fresh

whether or not i'll finish anything is always up in the air. never a guarantee, and that's gotta be okay with me 'cause sometimes you just can't force it.

that said, i've been itching to do a ttrpg again. i decided i would make my own system(s) years ago because while i love RPGs and DnD (from a spectator's POV), getting into the big boy Dungeons n Dragons is just too much for my peanut brain.
i could spend a long time reading up on all the rules, making cheatsheets, or whatever else, but i'm lazy. and lazy bear is not the same as "ok, i give. i won't play". it means that i must develop my own thing from scratch. is that even considered lazy anymore as a lot of work goes into that? i'm not sure.

regardless, i have practiced. i started on little systems multiple times. lost most of the original one i made to my own, crappy computer. i haven't lost the second one, but i don't want to get my journal out of my bag (which is less than 1ft away from me at all times...), so i gotta make a new one.

i don't have to, but i will.

my short term memory is crappy, i'm bad at math, and — yeah, that's it. a big game with big rules and big other stuff is not great for me. anyone standing beside me should wear an 'i'm with stupid' shirt.
so, developing my own game that's simpler and smaller is my best bet. there are plenty out there to play, but i like having something to work on (if this site isn't evidence enough).

what went wrong with the last one?

went way off track. it started solid, but i got mixed up in making different creatures for it. they were decent designs, but it kept me from properly developing the mechanics. i got so sidetracked that i started making an entire species.
it's a cute species that i'll definitely keep, but it distracted me too much. all in all, i fudged that version. when i start this new one, i am banned from creating hella creatures and species. it cannot happen. my main focus will be my campaign, mechanics, and funability.



will i ever get through this and make something well-rounded? who knows! i sure don't, and that's okay.

tbh, i just wanted to make this devlog page. it's nice. finally did something new!